It is based on Namco's Galaxian (1979), with technology such as high-speed emitter-coupled logic (ECL) integrated circuit (IC) chips and memory on a 50 MHz printed circuit board. The arcade hardware for Radar Scope was co-developed with Ikegami Tsushinki. David Scheff's book Game Over claims that Miyamoto found the game "simplistic and banal" after it was completed. Shigeru Miyamoto assisted in the game's art production as one of his first video game projects however, his role in development is often debated, with some claiming he designed the onscreen graphics, and others saying he simply created the arcade cabinet artwork. Masayuki Uemura led the development of the game, while Hirokazu Tanaka programmed the audio and composed the music. Radar Scope was created by Nintendo Research & Development 2 (R&D2). Nintendo had briefly experimented with electro-mechanical arcade gun games such as Wild Gunman and the Laser Clay Shooting System, followed by arcade video games such as EVR-Race, Sheriff, Space Fever, and the Color TV-Game line of dedicated home consoles. This followed the 1973 oil crisis having increased the cost of manufacturing toys, and the widespread success of Taito's Space Invaders in 1978. began shifting its focus away from toys and playing cards into the arcade market. Three types of arcade cabinets were produced: a standard upright, a tabletop version, and a rare sit-down cabinet. The player can lose a life by either allowing this meter to deplete or by colliding with a Gamma Raider or their projectile. The Sonic Spaceport has a damage meter at the bottom of the screen, which depletes with enemy fire. Some will simply swoop down and fire at the player, and others will try to ram into the space station. ![]() Each stage sets 48 Gamma Raiders in a formation, who break away and swoop down toward the player. ![]() Gameplay involves clearing each stage of the Gamma Raiders without colliding with them or their projectiles. The player pilots the Sonic Spaceport starship and must defend the space station against enemies called the Gamma Raiders. Radar Scope is a shoot 'em up in a three-dimensional third-person perspective over a gradient-blue background, often described as a cross between Galaxian and Space Invaders. One critic labeled it one of Nintendo's most important games because its commercial failure inadvertently led to the creation of Nintendo's mascot character and helped pave the way for the company's entry into the console video game market. Retrospectively, critics have praised Radar Scope for its gameplay and design being a unique iteration upon the Space Invaders template. Radar Scope is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka. This prompted the creation of Donkey Kong. Its president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new game that could convert and salvage thousands of unsold Radar Scope machines. Radar Scope was a commercial failure and created a financial crisis for the subsidiary Nintendo of America. ![]() Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective. ![]() The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. Single-player, multiplayer (alternating turns)
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